top of page

Space Panda

Writer: Katherine ByersKatherine Byers

Updated: Mar 7, 2021


Space Panda is a very short 2D platformer following the adventure of a panda in space trying to return to his ship after accidentally ejecting himself before he runs out of oxygen.


While most of the prototypes we made in this class were themed in some way, this prototype was less about theme and more about adaptability. We were tasked with creating a game using Unreal Engine (a software most of us were unfamiliar with) in 2 weeks. Space Panda is the result of that mission. In reality, this was a game made in the span of about 3 days total, in an engine that we learned very quickly did not enjoy being used for 2D games. This was also my first venture into using SVN for version control and only one member of my team had used it prior.


A need to breathe

We weren't able to spend a ton of time actually putting everything together in engine due to many problems with version control and many many outside conflicts that tore time away from all of us. This was at the beginning of the COVID-19 pandemic, and a lot of things were getting shuffled around at our respective workplaces.


I was the primary scripter for this game, and created all the mechanics except for what is included in the sample 2D Unreal scene. It's been a very long time since I last used a visual scripting tool, so getting used tot the blueprint system and being able to read what was happening had a bit of a learning curve. Luckily I found a lot of helpful tutorials online that walked through the basics and I was off to the races from there. I was able to program in the oxygen collection system, enemies, and oxygen UI panel within the first day I worked in the engine. After that my attention for the rest of the time was trying to solve bugs that came up when the oxygen was implemented into the scene (aka, its hard to tell what plane everything is on and most the time I was just moving the prefab onto the same plane as the player) and trying to add an ending cutscene. Unfortunately we were unable to implement the ending cutscene with credits and more lovely art, as the only documentation I could find was outdated and no longer working. I tried many different methods to add the cutscene but in the end we were unable to get it working and had to scrap the idea.


Who's this little fella?

I would love to work in Unreal more in the future, but will probably stick to 3D games where I can see the full power of the engine at work. All in all, not bad for learning an engine in 3 (ish) days. I add this one because I want people to see the wonderful art Hari created, and the end product of my scripting in a new environment. I think it's a short cute game that many will enjoy, just for the fact it's a short cute game.

Ya-hoo!





コメント


K A T H E R I N E

B Y E R S

  • LinkedIn
  • Itch.io
h6OIb4C1_edited.jpg

© 2023 by Salt & Pepper. Proudly created with Wix.com

bottom of page